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Steve Ballmer and Bill Gates both had a vision of making premium download content and add-ons that would attract many new customers. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform.
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Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The online features, while praised as innovative, were largely considered a failure, and the Dreamcast's immediate competitor, the PlayStation 2, did not initially ship with built-in networking capabilities. Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card. Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast in 1999, including online support as standard, called SegaNet and Dreamarena. The Xbox network service is available as both a free and subscription-based service, known just as Xbox network and Xbox Live Gold, respectively, with most features such as online gaming restricted to the Gold service.Īs Microsoft developed the original Xbox, online gaming was designated as one of the key pillars for the greater Xbox strategy. The service shut down for the original Xbox on April 15, 2010, and original Xbox Games are now only playable online through local area network (LAN) tunneling applications such as XLink Ka.
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With Microsoft's mobile operating system, Windows Phone, full Xbox Live functionality is integrated into new Windows Phones that launched since late 2010. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative. The service was extended in 2007 on the Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers.
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This same version is also used with the Xbox Series X and Series S An updated version of the service was made available for the Xbox 360 upon the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. It was first made available for the original Xbox on November 15, 2002. Xbox network (previously known as Xbox Live) is an online multiplayer gaming and digital media delivery service created and operating by Microsoft.